

Threats Known: Rather than study history or magic, some nu mous learn all they can of various creatures and races.This racial trait replaces their standard ability scores. Nu mous with this racial trait gain +2 Intelligence, +2 Charisma and -2 Constitution. Sociable Intellectual: Some nu mous, though still excellent scholars, are able to hold discourse more effectively, though they lack the common sense common to the race.

If nu mous with this racial trait attempt to change a creature’s attitude with a Diplomacy check and fail by 5 or more, they can try to influence the creature a second time even if 24 hours have not passed. Sociable: Nu mous are skilled at charming others and recovering from faux pas.If the nu mou gains proficiency with any of these weapons from their favored class, they gain a +1 racial bonus on attack rolls with those specific weapons. Nu mous gain proficiency with all Power Weapons. Power Master: Nu mous train for years to become adaptable to all weapons that are surrounded by magic.This resistance can be lowered for 1 round as a standard action. Nu mous with this racial trait gain spell resistance equal to 10 + their character level. Magic Resistant: Some nu mous are particularly resistant to magic.This racial trait replaces sagacious and well-spoken. A nu mou with this racial trait gain a +1 bonus to all Knowledge skill checks and may make all Knowledge skill checks untrained. Lorespeaker: Most nu mous are knowledgeable on a wide variety of topics, but a lorespeaker recalls knowledge forgotten by others.Nu mous with this racial trait gain a +1 bonus on Bluff, Disguise, and Knowledge (local) checks. Integrated: Many nu mous are skilled in the art of ingratiating themselves into a community as if they were natives.Consult your GM before selecting any of these new options. The following alternate racial traits may be selected in place of one or more of the standard racial traits above. Poor Swimmer: Nu mous take a – 4 penalty on Swim checks.Low- Light Vision: Nu mous can see twice as far as humes in conditions of dim light.

Nu mous with Intelligence scores of 11 or higher can pick and cast three 0- level black mage spells, once each per day, using their total character level as caster level.
